![]() ĭuring the Microsoft years, Softimage also developed a non-linear video-editing and compositing suite named Softimage|DS, which was available from Avid Technology under the name Avid DS, until its EOL on September 30, 2013. In 1997, the Academy of Motion Picture Arts and Sciences awarded Softimage a Scientific and Engineering Award for the development of the 'Actor' component of Softimage|3D. Its successor, Softimage XSI, was used in the production of the Academy Award-winning feature film Happy Feet, 300 and Charlotte's Web (2006) and the production of games such as Konami's Metal Gear Solid 4: Guns of the Patriots. Its first product, Softimage 3D, was used in the creation of special effects for movies such as Jurassic Park, Titanic and The Fifth Element. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk. ˌ s ɒ f t ɪ ˈ m ɑː ʒ/ was a company located in Montreal, Quebec, Canada that produced 3D animation software. ![]() The ability to control the number of GPUs each Deadline Worker can use when rendering.Softimage, Co. Path Mappingĭeadline’s Path Mapping provides the ability to swap out a file path when appropriate based on the operating system and region that a Deadline Worker is located. For example, a sanity check (pre-flight check) script can be used to assign default submission values as well validate a scene file prior to job submission. Sanity CheckĪ custom script file (using native scripting language of the host application) to be executed when an integrated submitter initially opens and/or at job submission time. This has been known to reduce the load on your network and file server consequently, reducing the time to render completion. Local Renderingĭeadline will render the frames locally to temp disk space before copying them over to the final network location once rendering has completed. Draft Tile Assembler is used to automatically stitch the multi-layer, multi-channel regions into the final assembled image. It can be used to render regions of various sizes for a single frame, and in 3ds Max and Maya, it can be used to track and render specific objects over an animation. This is available for 3ds Max, Maya, Houdini, modo, and Rhino. Jigsaw is a flexible non-uniform multi-region, multi-tile rendering system for Deadline. Each Tile can be rendered by a different machine to maximize render throughput and the final image will be assembled using Thinkbox’s Draft Tile Assembler. This feature splits the final rendered image into multiple equally-sized (uniform) regions (Tiles). Built-in Deadline plugins with this capability include: 3ds Max, AutoCAD, Cinema 4D, Fusion, Lightwave, Maya, MicroStation, modo, Nuke, Softimage. Batch Modeīatch Mode otherwise known as “Keep Scene In Memory”, maximizes computational efficiency by keeping the render application and required scene/project file loaded in memory between frames, thus reducing the overhead of rendering the job. ![]() In addition, these scripts often provide more submission options because they have direct access to the scene or project file you are submitting. These scripts are convenient because you don’t have to launch a separate application to submit the job. Offload (Dynamic) V-Ray Distributed Renderingĭocumentation: 3ds Max Documentation, 3ds Command DocumentationĪn integrated submission script written in the native scripting language of the host application that allows you to submit jobs directly to Deadline from the application you’re working with. ![]()
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