![]() ![]() It lets you assign manually a Camera for Limit to Visibility and Distance Falloff. You can upgrade to the latest release from here (Arnold for 3DS Max) Previous Arnold versions are no longer supported. When Forest is not compatible with the current Arnold version, a warning message will be displayed. If templates already exist in the layer (i.e created by previous Forest versions), they are removed when the scene is saved. Billboards are now limited to simple planes (one to four faces).Lights can now be randomised using FP Colour or V-Ray multi-subtex mapsīillboard templates are removed from the "forest_templates" layer.If your existing scenes using groups are misaligned, please align the group pivot properly (usually moving Z to its base).Īdded support for VRayVolumeGrid objects.Īdded support for native light instancing in V-Ray. Now the group's Pivot is taken into account to place the item.By default "Keep Group Hierarchy" is disabled for existing scenes, but enabled when a new group is added to Geometry.Instead, when "Keep Group Hierarchy" is enabled, a group is handled as a single unique entity (similar to the Max group behaviour).Also, items are excluded individually for camera clipping, exclude areas, etc. Same when the item is placed over a surface. Random Rotation rotates the item using its pivot, not the group pivot. When disabled, items are scattered together (as before) each with its own transformation.Now groups can be used in a more standard way, by checking the new Geometry->"Keep Group Hierarchy" parameter: Support for 3DS Max groups is rewritten from scratch. ![]() To check matches easily, we suggest setting the first items in the geometry list as a 'Disabled' item with a recognizable name (i.e. ![]()
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